

LATE-SPY
A spy’s greatest weapon is memory—until it’s stolen.
Characters
ı.pasaran
place

Daniel Motto
the late-spy
In a winter house in Como, Daniel Motto meets Jules Fontana in a grand circular hall, where the mysterious PASARAN lamp stands at the center. Jules informs Daniel that the memory distortion machine designed by Dr.Colborne, has been stolen—by the art dealer Nina Ross—and is being prepped for auction. With various powerful factions after it, Jules entrusts Daniel with the mission to retrieve and erase it. Their tense dialogue unfolds in sync with their movement around the hall, culminating in a symbolic moment as the lamp powers on, casting an eerie glow that seals their unspoken pact.

JULES FONTANA WINTERHOUSE
COMO,ITALY

Jules fontana
the informer












Ж PASARAN lamp Ж
Pasarán is a study of resistance—an elevation of what blocks and forbids, reimagined to illuminate. Inspired by the stubborn silence of concrete bollards, this piece pulls from the overlooked choreography of urban control, lifting the immovable into the realm of light.
The design follows two key principles:
Subverting the Barrier – Born from the architecture of restriction, Pasarán removes the bollard from its native terrain of exclusion. No longer a symbol of “you shall not pass,” it becomes an invitation—inviting reflection, attention, even reverence.
Ritual of Presence – It doesn’t whisper in the corner. Like a monument displaced, it insists on being seen. Its weight is not only material, but historical. The lamp transforms what was once ordinary and ignored into a sacred fiction—part artifact, part apparition.
Pasarán does not forget where it comes from, but it refuses to stay there. It is concrete unchained, a sentinel turned oracle—holding light instead of line, offering presence instead of warning.


